sindit29 Avertissements : 2
Messages : 62
| Sujet: guide ermite Jeu 21 Fév 2008 - 23:15 | |
| salut à tous, est-ce que quelqu'un pourrais me proposer un guild pour ermite meme si j'ai le temps j'aimerais quand meme avoir une petite idée. merci d'avance=) | |
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sindit29 Avertissements : 2
Messages : 62
| Sujet: Re: guide ermite Ven 22 Fév 2008 - 9:09 | |
| escusé moi poir ce double post petite rectification je voudrais un guid et pas un guild^^ | |
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KroKoDeaL King Slime
Messages : 110 Serveur : Kradia eMS
Job/Métier : Ermite / Priest Level : 91 / 4X
| Sujet: Re: guide ermite Ven 22 Fév 2008 - 9:18 | |
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Hermit ------ You have come a long dude! Great job on reaching Lvl 70 (Pat your back!) Well to advance to the awesome 3rd job you gotta folow these instructions:
Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.
Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom.
TIP: If you don't know how to answer the question, always check out Hidden Street!
After you're done you get 5AP and 1SP add 'em in. It's a pretty good bonus. Here's the skills
Alchemist: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. [Great skill. You can heal more HP with pots!]
Meso Up: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. [OOOOOOOO.. More meso its good! ]
Shadow Partner: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time. [Required a summoning rock. Advised to use only after it is above lvl 21 because its the maxed timing and you would not waste the rock)
Shadow Web: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move. [Not a very good skill but oh well]
Shadow Meso: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up." [Kind of Waste meso. Required 5 Meso Up]
Avenger: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. [Great skill but can only be used when enemy in a straight line]
Flash Jump: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. [It's further than maxed teleport even at lvl 1. Required 5 Avenger]
I will go through the adding step by step this time round because these are your skills of a lifetime and I'm sure you don't wanna ruin it.
NOTE: ALCHEMIST CAN BE INTERCHANGED WITH MESO UP, IF YOU PREFER MESO UP FIRST.
70-SHADOW PARTNER(1) 71-SHADOW PARTNER(4) 72-SHADOW PARTNER(7) 73-SHADOW PARTNER(10) 74-SHADOW PARTNER(13) 75-SHADOW PARTNER(16) 76-SHADOW PARTNER(19) 77-SHADOW PARTNER(22) 78-AVENGER(3) 79-AVENGER(5), FLASH JUMP(1) 80-SHADOW PARTNER(25) 81-SHADOW PARTNER(28) 82-SHADOW PARTNER(30MAX), ALCHEMIST(1) 83-ALCHEMIST(4) 84-ALCHEMIST(6), FLASH JUMP (2) 85-ALCHEMIST(8), FLASH JUMP (3) 86-ALCHEMIST(10), FLASH JUMP (4) 87-FLASH JUMP(7) 88-FLASH JUMP (10) 89-FLASH JUMP(13) 90-FLASH JUMP(16) 91-FLASH JUMP(19) 92-FLASH JUMP(20MAX), ALCHEMIST(12) 93-ALCHEMIST(13), MESO UP(2) 94-ALCHEMIST(14), MESO UP(4) 95-ALCHEMIST(15), MESO UP(6) 96-ALCHEMIST(16), MESO UP(8) 97-ALCHEMIST(17), MESO UP (10) 98-ALCHEMIST(20MAX) 99-MESO UP(13) 100-MESO UP(16) 101-MESO UP(19) 102-MESO UP(20MAX), AVENGER(7) 103-AVENGER(10) 104-AVENGER(13) 105-AVENGER(16) 106-AVENGER(19) 107-AVENGER(22) 108-AVENGER(25) 109-AVENGER(28) 110-AVENGER(30MAX), SHADOW MESO(1) 111-SHADOW MESO(4) 112-SHADOW MESO(7) 113-SHADOW MESO(10) 114-SHADOW MESO(13) 115-SHADOW MESO(16) 116-SHADOW MESO(19) 117-SHADOW MESO(22) 118-SHADOW MESO(25) 119-SHADOW MESO(28) 120-SHADOW MESO(30MAX), SHADOW WEB(1)
Alchemist 20 [MAX] Shadow Web 1 Shadow Partner 30 [MAX] Meso Up 20 [MAX] Shadow Meso 30[MAX] Avenger 30 [MAX] Flash Jump 20 [MAX]
****************** YOUR NEW EQUIPS~
Lvl 70->Finding lvl 70 things is hard so you may stick to your scorpio/manthis set until you can get lvl 80 stuff (pirate). You won't want to change your hat after buying the ID, so you should not sell your ID and lemme tell you, rook is ugly, it looks like a nerfed burglar. If you are using slain still, upgrade to FURY. As for gigantic holders, if you scrolled your giga correctly, it should be able to last for a while. Sell your kumbis and start buying more TOBIS and STEELYS.
Lvl 80->If you have followed my scrolling tips correctly you should get a fairly good fury (43-50atk) and a good attack glove by then. Don't buy a mamba. You waste money and have to add dex... Get a better glove (around 8-12atk) Change into DARK PIRATE SUIT. It rocks and looks great.
Lvl 90->Osfa doesn't really look good and there's not much different in stats between pirate and osfa, so I suggest you do not change into osfa, and you have to add more dex (130) to wear it. Remember the 'capping your dex' (read FAQ)? Change to ROSE EARRINGS for more magic defence (you can hunt them from Purple Squids at around lvl 92).
Lvl 100 onwards-> KEEP UPGRADING YOUR EQUIPMENTS AS YOU GET RICHER AND HIGHER LEVELLED. Reset some dex/keep it within 85-110 for normal sins (semi low-dex). Scroll your bottom with DEX and your top with LUK. Get 9-15 dex snowshoes too. Get a pink cape with weapon defence 2-4 and maybe get it scrolled with LUK. Also, upgrade your claw make sure it's attack is at least 50 and above for good damage. You can choose to upgrade your glove if you have extra money.
****************** By this lvl, lvling is a hard thing and you have to be sure you are training at the right places.
70-85 *[Yeti&Pepe] Ice Valley 2. Party with people *[Mixed Golem] Great exp. Alternative in vic. may be crowded. *[Death Teddy] SWEEE EXP for lvl 80-89. [Buffy] Pretty nice drops and good exp for a small guy. 7x [Clocks] Advised for 7x. A little bit tough and spawn sucks. But the Dark Clock's drops are good (Steely, Galaxy..) *[Leader B + Extra D] Parking Lot. Mixture of these two mobs. *[Leader A + Extra D] Finance of the Flaming Racoon. Ocassional tobi may drop and good amount of pots dropped. *[Water Goblin] Excellent drops of mana pots as well as money (full meso up!). Fast Spawn as well. *[Officer Skeletons] Camp 1,2,3. Pretty good drops and exp. [Lucida] Stairway of Darkness. Great mesos if u have meso up, try to OHKO! (around 8x 9x to obtain loads of cash) [Taurospear] Sanctuary Entrance. Advised for mid to late 7x. [Cerebes] Cave of Trial 1,2. (Map 2 has more space for sins to jump). [Werewolf] Wolf Territory 1,2. Only for hunting. [Jr.Balrog] Cursed Sanctuary. Advised for 8x. For fun.
85-xx *[Bain] Cave of Trial 3, Armoury and WanWan Spa of Hell are good locations. Good to have high level flash jump for these maps. *[Squid] Aqua Road Dungeon. Better exp than Bain. Best to have a party. *[Purple Squid] Aqua Road Dungeon. lvl 98+ *[Spirit Viking] Warped Path of Time 4 *[Zakum] You will lose a lot of pots but the reward is good (Zakum helmets, lvl 90-100 items). Advised for at least 11X to survive all arms and bodies. *[Dream Ghost] Advised for 115+. MUST train with a party, with hyper body and heal. [Phantom Watch] fast missiles but with skill, avoidable. mesos+drops [Grim Phantom Watch] lousy matack, but lousy money. hunting only, with ice mage/priest if possible [Gigantic Spirit Viking] Good exp but very painful and little sniping lanes and drops aren't fantastic. Good for those who are very agile with their keyboards.
De : Hidden Street | |
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sindit29 Avertissements : 2
Messages : 62
| Sujet: Re: guide ermite Ven 22 Fév 2008 - 9:34 | |
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fleaddict Crimson Balrog
Messages : 2053
| Sujet: Re: guide ermite Ven 29 Fév 2008 - 9:49 | |
| heu je remonte un peu mais se guide es bien mais je pense qu on peut en trouver un mieux car sans shadow partener sa na aucun interet donc faut max shadow partner en 1er | |
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DarkHallows Spirit Viking
Messages : 1626 Serveur : Bera
Job/Métier : Night Lord Level : 19x
| Sujet: Re: guide ermite Ven 29 Fév 2008 - 23:33 | |
| Ouais, il dit aussi n'importe quoi sur pas mal de truc qu'il dit.
Ca sert a rien de balancer des guides Vraiment pourris comme ca pour aider une personne en speed. Des guides pour sins, il y en a déjà. J'ai certainement du (ou pas, je sais plus) poster le mien. Ce n'est qu'un guide pour 70- mais epsilon étant 4x, ca lui irait très bien.
De plus, avec une simple demande sur mon (ou pas) sujet, je lui aurait réellement répondu.
Ce guide est pourris, Ne le suivez pas. | |
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sindit29 Avertissements : 2
Messages : 62
| Sujet: Re: guide ermite Sam 1 Mar 2008 - 21:36 | |
| tu dis de ne pas le suivre mais en même tant il est la seule personne à m'en avoir proposer un donc si vous avez un guide que vous pensez etre mieu proposer le . voila | |
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DarkHallows Spirit Viking
Messages : 1626 Serveur : Bera
Job/Métier : Night Lord Level : 19x
| Sujet: Re: guide ermite Dim 2 Mar 2008 - 0:05 | |
| Et bien, t'aurais été level 6x, je me serais peut etre donner la peine de le faire. Tu es level 4x... T'as tout ton temps avant d'arrivé au level 70. Quand t'y seras, je pourrais t'expliquer un peu comment fonctionne les hermits. La, je vois pas l'utilité. | |
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sindit29 Avertissements : 2
Messages : 62
| Sujet: Re: guide ermite Dim 2 Mar 2008 - 9:59 | |
| ok mais je voulais juste avoir une idée connaissant les skill du 3eme job de savoir à partir de quelle lvl j'aurais pu les utiliser . | |
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DarkHallows Spirit Viking
Messages : 1626 Serveur : Bera
Job/Métier : Night Lord Level : 19x
| Sujet: Re: guide ermite Dim 2 Mar 2008 - 17:34 | |
| En gros, level 72 pour pas mal de sin, t'as flash jump level 1 (assez inutile et coute un max d'mp). Sinon, si tu max d'abord sp, a partir du level 77, tu pourras l'utiliser.
Pour vraiment utiliser les skills du 3eme job d'attaque, faut etre level 90 avec sp maxer et avenger aussi. Fj, tu peux t'en passer (même si c'est le plus bandant de tous els skills de maple).
Après que tt ca soit maxer, t'as plus qu'a mettre mesos up et alchimist. Au lvl 110, t'as plus rien a mettre (oui, c'est triste). La plupart des hermits montent shadow mesos...Qui est totalement inutile. Pour ma part, je vais monter dark sight au max, boost et endure. (Que des skills que j'utilise...Même pas souvent >> endure, c'est toujours mieux que rien) | |
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sindit29 Avertissements : 2
Messages : 62
| Sujet: Re: guide ermite Lun 3 Mar 2008 - 8:22 | |
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