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 Guide pour s'entrainer I/L

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Mushmom
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MessageSujet: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMar 10 Aoû 2010 - 14:51

Salut je voudrais savoir ou xp avec mon mage I/L il y a des topics qui parle de la même chose mais le lien est pour la plupart éroner merci d'avance!!
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Strea
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMar 10 Aoû 2010 - 16:15

http://forums.mapletip.com/index.php?/topic/119979-bellas-awesomsauce-il-guide/

Citation :
55-70 - Ludibrium: Helios Tower <99th Floor> - Retz.
You're probably sick of these by now. If not, there's something wrong
with you. However, they are still good, easy exp for very little cost.
Perion: Dangerous Valley II - Red Drakes.
Again, another training area that you will get bored of (and end up
with thousands of Orihalcon ores from). What kept me going was the
perpetual hope of steelies. It was also a good place to earn mesos to
fund my lightning training as by now you'll be needing something
stronger than Mana Elixirs.
Singapore: Suburban Area 2 - Trucks.
A very busy spot and a lower level version of FoG. The drops are
honestly, quite crap. Elixirs and Yellow Umbrellas being about the peak
of it. Everything else is really NPC fodder as so many people train here
that you're going to find selling to other players will be only a small
amount of profit over NPC price. The exp is brilliant from 60-75 where
it then tails off. You CAN try Trucks earlier than 60 (I'd still
recommend being at least 55), but as I said, a LOT of people train here
in their 60s and will happily KS you out if they feel you're not killing
fast enough as on shared maps, everyone is expected to keep the spawn
up. Not a map for soloing really (unless you're nocturnal), in which
case you can snipe better. I/Ls usually take the top or middle ledge
while sharing, bowman/warriors take the middle and sins/dits the bottom.
Be warned, the pot costs here can be quite scary and may well send you
back to Red Drakes to earn some more to continue training.
Singapore: Ghost Ship 2 - Slimies.
A step up from Trucks as these guys have pretty much double the HP.
Some lovely drops from them which seem to be very frequent. Only problem
is that these maps can get VERY busy and full of KSers as Boat Quay
Town is still relatively new in eMS at the moment, plus everyone is
attracted by the allure of throwing star drops. At the moment these maps
are good exp for a lot of classes, so you may well be sharing as
opposed to soloing. My advice is to party with a Cleric or bowman and
split the map accordingly. As Thunderbolt doesn't hit monsters on the
bottom platform if you take top, ask the Cleric to take the bottom or
else you'll find that you're being KSed. With bowmen, Arrow Rain has the
same range as Thunderbolt, so you can avoid being KSed from above.
Alternatively, you could party with another I/L <3
El Nath: Watch Out for Icy Path I - Jr. Yetis.
But they're Ice based! Yes, but Thunderbolt can work nicely on them as
well. As well as dropping Exchange Quest items, you might also be lucky
and get some more Glove for Att 60% scrolls. Just be warned that as fun
as it is to teleport from side to side, Thunderbolting as you go, you'll
quite often get people passing through who will either a. kill your mob
or b. decide to call you a hacker as you're in a mob of Jr Yetis
despite you taking damage and being knocked back. It's frustrating, but
the truth. Oh yes, and there might well be pesky F/P mages around as
well who might try to take your map from you. Ignore them, they can't
mob kill yet.
Kerning City: Subway Line 2 Area 3 - Wraiths.
They don't use magic attacks, but they can still hit you for a fair
amount of damage. The spot is also an old Cleric favourite, so there's
going to be some competition. Personally I found the map involved too
much moving around to be really profitable in terms of exp; clerics can
jumpheal which works in their favour on this map. The drops can be good
though: I was helping to train a Cleric friend of mine here and got 2
Red Whips in 5 minutes (and then none for 2 hours!). Also, another place
to collect elixirs. You can either mob with Thunderbolt (recommended)
or use Cold Beam. I tend to find the tendancy of Wraiths to mob makes
this more of a Thunderbolt training area.
Orbis: Garden of Red/Yellow II - Cellions and Lioners.
Not for exp anymore, but for meso farming. By this point you should be
able to train there without buying any pots at all. "How?!" I hear you
cry. Well, the answer is pretty simple. By the time I was Lv 62 or so,
MP Eater was effective enough to drain quite a lot from these guys.
Freezing them with Cold Beam meant that they weren't doing much in the
way of physical damage to me, AND they drop White Potions. If you're a
real perfectionist, with Magic Guard up, Max Meditation and MP Eater,
you can Cold Beam away at these guys and use the chair to restore HP
when needed. Remember, maxing MP recovery is a constant skill and is
amplified when sat in a chair.
El Nath: Forest of Dead Trees I-IV - Coolie Zombies.
A looong way to go to train, no? Well, I tended to party here with a
Cleric which meant that I didn't have to keep climbing onto the top
platform at Z4 (as most people tend to call Forest of Dead trees IV) and
still had a good spawn as well as having the joy of Bless. Even if you
have a Cleric, I would still recommend bringing antidotes with you.
Reason being that there are little vents in the floor that can stun you.
If you've frozen a zombie and get stunned, you'll then have the chance
of being poisoned while unable to move. While it doesn't sound all that
bad, remember that El Nath has a background effect of health degen
unless you're using Red Bean Porridges. Stack that with the degen from
being poisoned and you end up losing HP at a considerable rate, meaning
that you end up using more HP and MP pots to counter it. Antidotes are
the cheaper of the two to buy and you really don't need as many as you
think. The trick is not to try mobbing the zombies, which is why I don't
recommend this spot for pure Lightning mages. Oh yes, and Zombie Teeth
sell well in the FM for people who like to use Exchange Quest items to
level lower level characters.
Masteria: Mountain Cliffs/Highlands - Gryphons.
I think of these as the gMS alternative to Truckers with slightly
better drops. However, unlike Trucks, you don't have the elemental
advantage and they're slightly tougher. Again, expect to take a lot of
bumps from these guys despite the high exp gain.
Haunted House: Sophilia's Bedroom [3]/Vanity Room [3] - Voodoos and Hoodoos.
Although eMS had this map for only a short while over Halloween, I
could see the potential for training and exploited away. At the time I
was all of 5x but wanted desperately to train in the mansion. I burned a
LOT of potions here but the drops were worth it. From my experience, I
would say that the area is best left to 6x and above. Thanks to a glitch
I did return to the mansion when I was in my early 7x and found them
easy. The exp was still pretty good, so I'd safely recommend these from
6x to 7x as training.
Singapore: Mysterious Path 1 - Tippo Red and Tippo Blue.
Another alternative to Trucks, although without the elemental weakness.
Some nice drops from these guys including Black Bandanas. Only problem
is, like Jr Yetis, the amount of people who will be passing though your
map. Due to these guys being slightly tougher than Trucks, I'd say take
these on in late 6x if you've really nowhere else to go and Slimies are
full. As Red Tippos are Ice weak and Blue Tippos are Ice resistant, the
safest thing to do is just Thunderbolt the lot and maybe use Cold Beam
on the odd straggling Red Tippo.

De rien.
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Mushmom
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMer 11 Aoû 2010 - 14:14

Wow merci il est supert! Mais je ne sais pas si je devrais commencer avec cold beam ou avec tunderbolt. Je vais faire mushrum empress après kerning square .Ce qui devrais me rendre jusqu'au lv 38.Apres pour me rendre au lv 50 sa sera des cpq et des monstre. 50-55 cpq2 et 55-70 bpq.

Quel guide je dois prendre????
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Strea
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMer 11 Aoû 2010 - 14:30

T'as regardé le lien au dessus de la citation ? J'ai sorti juste la partie autour du lvl de ton profil, mais ya tout du premier au 4eme job ! Wink

Pour Thunderbolt, le guide dit que c'est "pretty weak", et que si t'as mis des points dedans, c'est limite mieux de refaire ton perso ! Je pense que tout est dit ! Et puis cold beam me paraît vachement plus intéressant : plus de dommages et freeze les mobs, ce qui te fait économiser des HP pots.

Mais les mages I/L du forum te donneront de meilleurs conseils que moi, j'ai pas de mage... Smile
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMer 11 Aoû 2010 - 15:12

K et mon mage il n'a pas fais son avancement il est lv 30 je viens juste de uper donc je fais avec le guide cold beam.Mais j'ai vu une video avec un mage I/L qui fessais 3 fois 6 mobs 300 (sa c après le big bang update)
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyMer 11 Aoû 2010 - 18:27

Si cold beam ne touche toujours d'un mob, ne le monte pas maintenant. Avec thunder bolt tu peux aller aux retz jusqu'au lvl 40 environ, puis ensuite truckers jusqu'au lvl 60... ça ira BEAUCOUP plus vite, mais ça te coutera assez cher par contre :/
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyJeu 12 Aoû 2010 - 14:31

cher c'est 5m ou 20m tser tout est relatif
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyJeu 12 Aoû 2010 - 18:04

Près d'une dizaine de millions en pots aux truckers j'dirais.
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyVen 13 Aoû 2010 - 15:44

hmm en ce moment je n'ai que 3 million mais je fais beaucoup de cpq alors ...Je vais monter cold beam et après thunder boalt alors au lv 50 les deux seront maxer
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyVen 13 Aoû 2010 - 16:05

Moi j'ai regretté d'avoir monter tunder bolt en premier car il tape asser faiblement comparé a l'autre sort qui est asse pratique contre des rambots et robot^^
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Mushmom
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MessageSujet: Re: Guide pour s'entrainer I/L   guide - Guide pour s'entrainer I/L EmptyVen 13 Aoû 2010 - 16:23

kk donc je monte cold beam en premier merci!!
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